The app’s assessment

Posted on March 19, 2016


SO the EdX MOOC assignment is about assessment which … yep, this would really improve my app.

Trying to figure out the “cute graphics to monitor your progress” that would make a game alluring and addicting.
So you have three activities to proceed through to mastery
and about six levels within each activity.  THese screenshots are of the app before I had the scoring displayed…
(Now, the *real* ‘first activity’ is just sliding the sliders screenshot_watch …. but it doesn’t have an ‘activity’ with it for user input.)
The first interactive activity is “solve, where user has an equation shown in numbers, and they slide the sliders to “Make ” it.   It says what the number is so that if it’s hard to see where the thing is on the numbe rline, a person can check.   THis would be a “single change” thing I’d test in my dream world where I actually had users…
You proceed through adding two positive numbers, addint two negative numbers, adding + and – in ways that I forgot how I organized (as far as ‘leveling’) — I *think* I went through “positive answer w/ first num. the pos, pos. answer with second number pos, negative answer w/ first number neg, neg. answer second number neg.
I’m debating how/ if to have “hints” as option or no, you have to be able to explain the patterns… I do wanto avoid the Connect kind of questions that end up being inscrutable.
NExt activity is screenshot_labelP figurnig out the problem that’s displayed on the number line, graphically, and writing it in as numbers, and figuring out the answer.   The redundancy is in the first problem (wehre you could just copy the numbers from the text that tells you the first number is 4, etc…)   but after that you have to figure it out.
Yet to be added to those two levels are where you indicate whether you add or subtract the absolute values (with an option to click “absolute values” to get told what they are… but you don’t have to if it’s intuitive), and to indicate before you put the answer in what the sign of the answer will be.
My “next level” yet to be constructed will leave the graphics behind, and have the user see a problem (and I’m not sure whether I”ll continue to break it into levels — perhaps if there are errors??)  and identify whether it’s a “same sign, add & keep” situation or a “different sign- subtract” and then what he sign of the answer will be.
THe other “gotta figure out how to work this in” is the Misconception Monitor (or monster…) , where you get extra points if you identify it — that two negatives *don’t* make a positive when you’re adding them.   It would show up as a warning for that first neg plus neg and when you clicked it and then pcked out the “negative + neg is positive is WRONG!  Two wrongs don’t make a right!”   (or maybe it would just say it???)  you’d get points…
THe other option would be hints that would help you — and you’d lose your ‘consecutive right’ points that get you to the next level, but you wouldn’t lose a *life* and shorten the game.
Welp, now that I’ve asked the question it’s time to put this up and wander down to MakerSpace before they close up… but
I know BEjeweled Blitz has like Daily BOnus,   party mode, daily challenge, weekly tournament, and three goals under your actual activity thingy.   Oh and a total user experience points and high score for the week…    I can also look at good ol’ Khan Academy (which is the model we’re shown in the MOOC)…
but time to see if I can get a light on my bike@!!!
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